art asako
3D models, doodles and such...
Sunday, July 05, 2009
Face
Wednesday, August 27, 2008
2nd pass on Jeep Willy
It's been a GREAT time modeling this vehicle. I had a great time doing some of the details, and even modeling some of the small stuff like the shovel and ax.
As for the changes from the 1st pass, there's more detail in the interior, and the model is all converted into subdivisions (it's smoother, oooh) . I also had some fun modeling in nurbs on the seat belt latch on the door(or the lack of).
I hope everyone's doing good, and have a GREAT labor day weekend! (even though it's Wed right now)
Wednesday, August 13, 2008
Monday, August 11, 2008
ambient occlusion
Hello world! It's been a bit busy on my end. And I've been doing passes on my environment project. So here's an ambient occlusion pass of the set. I've been learning more about using some scripts that will help my pipeline process of this project work faster, along with nCloth. I wish there was more time to look around other venues in Maya, but so far my main focus is getting everything modeled at its best. There's so much work to be done just by looking at this image! But I'm really excited about working on it, and so far it's been a blast! :D
Aside from my environment project, I've been modeling another vehicle. I love doing environments, but I also have a great time modeling vehicles too. I'll probably post some images once it's in a good stage :) Hope everyone's doing great, and enjoy the last weeks of summer!!
Tuesday, July 01, 2008
Curve-mania
Can you believe it's already July?! Holy smokes, where did June go? Anyways, I'm posting up an image of a theater set I did for a friend. Afterwards, I decided to keep building on it, putting some detail on the theater. (the file sizes can get huge once you use subD's and nurbs!) I used nurbs for most part of the decoration. I have to admit I do enjoy Maya's nurbs. Well, I hope everybody has a GREAT 4th of July weekend! :)
Wednesday, June 04, 2008
Mental Ray
Hello, and welcome again. I've been studying a bit more on mental ray, and as much as I love how it handles my render... it is slow. At least, on my machine it is. But wow! it does make my shots look pretty :) I used final gather for a couple of primitive polys and it took a while to render out the image, and since my shots are pretty dense I was expecting to wait a bit. Turns out final gather didn't take too long (yay!) as much as my ambient occlusion renders. The only reason why my renders took longer was my lack of knowledge of assigning render layers. Anyways, if you've read this far... congratulations!! Thank you for reading my blabberings from my modeling-crazy obsessed mind :) Stay tuned.....
Friday, May 23, 2008
wild wild west
How is everybody doing? I hope everybody is doing good. On my side, the weather's been rather erratic. It's gotten up to the lower 90's over on my side and then dramatically dropping. I'm a fan of cold weather, but having roller coaster weather changes is no fun. Anyways, besides the weather I'm modeling away on my environment. Here is the 'west' side building of my project. Aside from the creative and technical struggles, I had a blast creating this section of my environment. I'm not a nurbs pro, but using them made me see the appeal of why people use nurbs on their models. (Such smooth surfaces! ~ ) And yes, I had to change to the default material since the light blue that I was using was too hard to see around my model. Oh, it's still polygon mode too. I can't dare convert to SubD's for the sake of my computer going crazy... at least, not yet anyway. Alright, well I wish everybody a great Memorial Day weekend! Have a good one!